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Academic Professional: Enhancing Theory of Mind in Children Through Virtual Serious Games

Academic Professional: Enhancing Theory of Mind in Children Through Virtual Serious Games

Enhancing Theory of Mind in Children Through Virtual Serious Games

As practitioners in the field of speech-language pathology, our goal is to utilize evidence-based methods to foster the best outcomes for children. One emerging tool in this endeavor is the use of virtual serious games, such as Deusto-e-motion1.0, which has shown promising results in assessing and improving the Theory of Mind (ToM) in primary school children.

Understanding the Theory of Mind

The Theory of Mind refers to the ability to understand, explain, and predict the psychological states of oneself and others. This includes recognizing emotional facial expressions, a skill that is crucial for social interaction and communication. A recent study, "Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study," provides valuable insights into how we can leverage virtual serious games to enhance ToM in children.

Key Findings from the Research

The study involved 1,236 children aged 8-12 years and found significant differences in Deusto-e-motion1.0 scores based on age and gender. The game demonstrated concurrent validity with traditional instruments like the Feel test, supporting its efficacy in assessing emotional recognition. Key findings include:

Implementing Deusto-e-motion1.0 in Practice

Given the study's findings, practitioners can integrate Deusto-e-motion1.0 into their therapy sessions to enhance children's ToM skills. Here are some practical steps:

Encouraging Further Research

While Deusto-e-motion1.0 has shown promising results, further research is needed to explore its long-term impact and efficacy across diverse populations. Practitioners are encouraged to contribute to this growing body of knowledge by conducting their own studies and sharing their findings.

To read the original research paper, please follow this link: Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study.


Citation: Eysenbach, G., Sindelar, B., Yang, S., Ciptaningtyas, R., Aslam, M. S., Lázaro, E., Amayra, I., López-Paz, J. F., Martínez, O., Pérez Alvarez, M., Berrocoso, S., Al-Rashaida, M., García, M., Luna, P., Pérez-Núñez, P., Rodriguez, A. A., Fernández, P., Parada Fernández, P., & Oliva-Macías, M. (2020). Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study. JMIR Serious Games, 8(2), e12971. https://doi.org/10.2196/12971
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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