Understanding the Intersection of Gaming, Relative Deprivation, and Upward Mobility
In the ever-evolving world of video games, financial incentives have become a significant factor influencing player behavior. The research article "Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility" sheds light on how these financial motives can lead to Internet Gaming Disorder (IGD), especially among younger adults. As practitioners working with children, understanding these dynamics is crucial to improving therapeutic outcomes.
Key Findings from the Research
The study examined two groups: college students and adult gamers over 25 years old. It found that:
- Personal Relative Deprivation (PRD) predicted more IGD symptoms, with financial gaming motives mediating this relationship in younger adults.
- In older adults, coping motives mediated the relationship between PRD and IGD severity.
- Perceived Upward Mobility (UM) inversely moderated the effect of PRD on financial or coping gaming motives.
These findings suggest that financial motives for gaming can lead to problematic participation, similar to gambling, particularly when negative perceptions of PRD and UM interact.
Implications for Practitioners
As a practitioner, these insights can be instrumental in tailoring interventions for children and young adults. Here are some actionable steps:
- Assess Gaming Motives: During therapy sessions, explore the child's motives for gaming. Are they driven by financial incentives or coping needs?
- Explore Perceptions of Deprivation: Discuss feelings of deprivation and upward mobility with your clients. Understanding their perceptions can help in addressing underlying issues contributing to IGD.
- Educate on Financial Risks: Educate children and parents about the financial risks associated with gaming, emphasizing the importance of setting boundaries.
Encouraging Further Research
While this study provides valuable insights, further research is needed to explore the long-term effects of financial motives in gaming and their impact on children. Practitioners are encouraged to contribute to this growing body of research by documenting their observations and outcomes in therapy.
To read the original research paper, please follow this link: Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility.