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Bridging the Gap: Enhancing Practitioner Skills through Understanding IGD Assessment Discrepancies

Bridging the Gap: Enhancing Practitioner Skills through Understanding IGD Assessment Discrepancies

Understanding the Discrepancies in IGD Diagnosis

Internet Gaming Disorder (IGD) is a growing concern among adolescents, and accurate diagnosis is crucial for effective intervention. A recent study titled "Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents" sheds light on the discrepancies between self-reported assessments and clinical diagnoses of IGD. This study highlights the limitations of self-reports and emphasizes the need for practitioners to refine their assessment strategies.

Key Findings of the Study

The study involved 273 adolescents, with 45 clinically diagnosed with IGD and 228 without. Self-reported assessments of IGD were compared with clinical diagnoses based on DSM-5 criteria. The findings revealed a significant false-negative rate of 44% and a false-positive rate of 9.6%. This indicates that many adolescents either underreport or overreport their gaming behaviors, leading to discrepancies in diagnosis.

Implications for Practitioners

For practitioners, these findings underscore the importance of adopting a multi-faceted approach to IGD assessment. Here are some strategies to consider:

Encouraging Further Research

Practitioners are encouraged to engage in further research to develop more reliable and valid assessment tools for IGD. Collaboration with researchers can lead to the development of innovative methodologies that reduce the limitations of self-reports.

Conclusion

The study highlights the challenges in diagnosing IGD accurately using self-reports alone. By integrating clinical interviews, multiple assessment tools, and ongoing research, practitioners can improve the accuracy of IGD diagnoses and provide better support for adolescents.

To read the original research paper, please follow this link: Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents.


Citation: Jeong, H., Yim, H. W., Lee, S.-Y., Lee, H. K., Potenza, M. N., Kwon, J.-H., Koo, H. J., Kweon, Y.-S., Bhang, S.-Y., & Choi, J.-S. (2018). Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents. Scientific Reports, 8, Article 28478. https://doi.org/10.1038/s41598-018-28478-8
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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