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Empowering Youth: Unleashing the Potential of the PAX-Good Behaviour Game

Empowering Youth: Unleashing the Potential of the PAX-Good Behaviour Game

Introduction

In the quest to improve youth mental health, the PAX-Good Behaviour Game (PAX-GBG) emerges as a promising intervention. This evidence-based program, which is implemented in classrooms alongside regular teaching activities, has shown significant potential in enhancing students' social-emotional competence, reducing aggressive behaviors, and even decreasing suicide attempts among youth. A recent qualitative case study conducted in First Nations communities in northern Manitoba, Canada, sheds light on the perspectives of school personnel regarding the implementation of a whole school approach to PAX-GBG. This blog aims to guide practitioners in enhancing their skills by leveraging the insights gained from this research.

Key Findings and Implementation Insights

The study revealed that implementing the PAX-GBG as a whole school approach positively impacted student behavior and created a supportive school environment. School personnel observed improvements in students' self-regulation, quieter classrooms, and increased awareness of PAX-GBG strategies. However, successful implementation hinged on several critical factors:

Challenges and Recommendations

Despite the positive outcomes, several challenges were noted in the implementation process:

To address these challenges, the study recommends a two-phased training model that includes both universal and tailored coaching. This approach ensures that all school staff receive consistent training while also addressing the specific needs of different grade levels. Additionally, cultural and literacy adaptations are essential to increase the program's acceptability and effectiveness within First Nations communities.

Conclusion and Future Directions

The whole school approach to implementing PAX-GBG is not only feasible but also highly beneficial in promoting youth mental health in First Nations communities. By understanding the real-world challenges and leveraging the insights from this study, practitioners can enhance their implementation strategies to create more effective and culturally relevant interventions. Further research is needed to evaluate the long-term effectiveness of these adaptations and support systems.

To read the original research paper, please follow this link: Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health.


Citation: Wu, Y. Q., Chartier, M., Ly, G., Phanlouvong, A., Thomas, S., Weenusk, J., Murdock, N., Munro, G., & Sareen, J. (2019). Qualitative case study investigating PAX-good behaviour game in first nations communities: Insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health. BMJ Open. https://doi.org/10.1136/bmjopen-2019-030728
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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