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Enhancing Online Therapy with VR Biofeedback Techniques

Enhancing Online Therapy with VR Biofeedback Techniques

In the evolving landscape of special education and therapy, practitioners are continuously seeking innovative methods to enhance the efficacy of their interventions. One promising approach is the integration of Virtual Reality (VR) biofeedback techniques, as demonstrated in the research study titled "Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers." This study underscores the potential of VR environments to facilitate stress management and physiological control, which can be pivotal in therapy settings.

The study focused on training police trainers in deep-breathing biofeedback within a VR action game context. The findings revealed significant improvements in participants' breathing control and heart-rate variability (HRV), which translated into better performance under stress. These outcomes suggest that similar techniques could be beneficial in therapy, particularly for individuals with anxiety, ADHD, or other conditions that impact stress management and decision-making.

Here are some practical steps for integrating VR biofeedback techniques into your therapy practice:

Encouraging further research in this area can also be beneficial. Exploring different VR scenarios and biofeedback techniques can lead to the development of more effective interventions tailored to various therapeutic needs. Additionally, collaborating with researchers and technology developers can help in creating advanced tools that are specifically designed for therapeutic use.

To read the original research paper, please follow this link: Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers.


Citation: Michela, A., van Peer, J. M., Brammer, J. C., Nies, A., van Rooij, M. M. J. W., Oostenveld, R., Dorrestijn, W., Smit, A. S., Roelofs, K., Klumpers, F., & Granic, I. (2022). Deep-breathing biofeedback trainability in a virtual-reality action game: A single-case design study with police trainers. Frontiers in Psychology, 13, 806163. https://doi.org/10.3389/fpsyg.2022.806163
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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