Apply Today

If you are looking for a rewarding career
in online therapy apply today!

APPLY NOW

Sign Up For a Demo Today

Does your school need
Online Therapy Services

SIGN UP

Leveraging App-Based Interventions for Internet Gaming Disorder in Adolescents

Leveraging App-Based Interventions for Internet Gaming Disorder in Adolescents

Introduction

In the digital age, the prevalence of internet gaming disorder (IGD) among adolescents has become a growing concern. The study titled "Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents" offers a promising approach to addressing this issue. By utilizing a mobile app-based intervention grounded in the Transtheoretical Model (TTM) and Cognitive Behavioral Therapy (CBT), this research provides valuable insights for practitioners seeking to enhance their therapeutic strategies for IGD.

Understanding the Study

The study conducted a randomized controlled trial involving 206 high-school adolescents in Qazvin, Iran. Participants were divided into an intervention group receiving an app-based educational program and a control group receiving sleep hygiene education. The intervention, delivered through the app HAPPYTEEN, consisted of eight sessions over two months, focusing on stages of change, self-efficacy, and decision balance.

Key data collection tools included the Internet Gaming Disorder Scale, Insomnia Severity Index, and Depression, Anxiety, and Stress Scales. These measures were assessed at baseline, post-intervention, and one and three months after the intervention.

Implications for Practitioners

The study's findings suggest that app-based interventions can be an effective adjunct therapy for adolescents with IGD. For practitioners, this highlights the potential of integrating digital tools into therapeutic practices. Here are some practical steps practitioners can take:

Encouraging Further Research

While the study provides a robust framework for app-based interventions, further research is necessary to explore its long-term efficacy and adaptability across different cultures and settings. Practitioners are encouraged to participate in or initiate studies that expand on these findings, focusing on diverse populations and varying intervention durations.

Conclusion

The integration of mobile app-based interventions in treating IGD among adolescents offers a promising avenue for practitioners. By embracing technology and data-driven approaches, we can create more effective and accessible therapeutic solutions for young individuals struggling with gaming addiction.

To read the original research paper, please follow this link: Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: study protocol for a randomized controlled trial.


Citation: Pakpour, A. H., Fazeli, S., Zeidi, I. M., Alimoradi, Z., Georgsson, M., Brostrom, A., & Potenza, M. N. (2022). Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: Study protocol for a randomized controlled trial. Trials, 23(229). https://doi.org/10.1186/s13063-022-06131-0
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

Apply Today

If you are looking for a rewarding career
in online therapy apply today!

APPLY NOW

Sign Up For a Demo Today

Does your school need
Online Therapy Services

SIGN UP

Apply Today

If you are looking for a rewarding career
in online therapy apply today!

APPLY NOW

Sign Up For a Demo Today

Does your school need
Online Therapy Services

SIGN UP