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Shocking Findings! How Gaming is Changing Lives of Visually Impaired Students

Shocking Findings! How Gaming is Changing Lives of Visually Impaired Students
In recent years, the role of digital games (DGs) has evolved beyond mere entertainment, serving as powerful tools for education, social interaction, and cognitive development. A recent study titled "Gaming Behaviors among Polish Students with Visual Impairment" provides valuable insights into how gaming affects visually impaired (VI) students. This blog aims to translate these findings into actionable strategies for practitioners working with VI children.

Key Findings from the Study

The study surveyed 490 students aged 13-24 from special schools for VI in Poland. Key findings include:

Implications for Practitioners

Understanding these findings can help practitioners design better interventions and support systems for VI students. Here are some actionable steps:

1. Promote Balanced Gaming

While DGs can enhance cognitive and social skills, excessive gaming can lead to negative psychosomatic and physical complaints. Practitioners should encourage balanced gaming habits, emphasizing moderation and variety in activities.

2. Focus on Inclusive Game Design

The study highlights the need for more accessible games that utilize non-visual sensory channels like hearing and touch. Collaborate with game developers to create inclusive games that cater to the needs of VI students.

3. Leverage Gaming for Educational Purposes

Games can be powerful educational tools. Encourage the use of educational games that promote critical thinking, problem-solving, and social interaction. These games can serve as effective supplements to traditional learning methods.

4. Parental Involvement

Parental attitudes towards gaming significantly influence a child's gaming habits. Educate parents about the benefits and risks associated with gaming. Encourage them to set healthy boundaries and engage in co-playing activities to monitor and guide their children's gaming behavior.

5. Further Research

The study indicates a need for further research to understand the long-term impacts of gaming on VI students. Encourage academic institutions and researchers to explore this area, focusing on the psychological and social dimensions of gaming.

Conclusion

The findings from the study "Gaming Behaviors among Polish Students with Visual Impairment" offer valuable insights for practitioners. By promoting balanced gaming, focusing on inclusive game design, leveraging educational games, involving parents, and encouraging further research, we can create better outcomes for VI students.

To read the original research paper, please follow this link: Gaming Behaviors among Polish Students with Visual Impairment.

Citation: Wrzesinska, M. A., Tabala, K., & Stecz, P. (2021). Gaming Behaviors among Polish Students with Visual Impairment. *International Journal of Environmental Research and Public Health, 18*(4), 1545. https://doi.org/10.3390/ijerph18041545
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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