Key Findings from the Study
The study surveyed 490 students aged 13-24 from special schools for VI in Poland. Key findings include:- 84% of students with VI had experience in playing DGs.
- Male students played more frequently and for longer periods than female students.
- Students from urban areas were more likely to engage in gaming compared to their rural counterparts.
- Excessive gaming (defined as 5 or more hours per day) was observed in over 12% of the participants.
Implications for Practitioners
Understanding these findings can help practitioners design better interventions and support systems for VI students. Here are some actionable steps:1. Promote Balanced Gaming
While DGs can enhance cognitive and social skills, excessive gaming can lead to negative psychosomatic and physical complaints. Practitioners should encourage balanced gaming habits, emphasizing moderation and variety in activities.2. Focus on Inclusive Game Design
The study highlights the need for more accessible games that utilize non-visual sensory channels like hearing and touch. Collaborate with game developers to create inclusive games that cater to the needs of VI students.3. Leverage Gaming for Educational Purposes
Games can be powerful educational tools. Encourage the use of educational games that promote critical thinking, problem-solving, and social interaction. These games can serve as effective supplements to traditional learning methods.4. Parental Involvement
Parental attitudes towards gaming significantly influence a child's gaming habits. Educate parents about the benefits and risks associated with gaming. Encourage them to set healthy boundaries and engage in co-playing activities to monitor and guide their children's gaming behavior.5. Further Research
The study indicates a need for further research to understand the long-term impacts of gaming on VI students. Encourage academic institutions and researchers to explore this area, focusing on the psychological and social dimensions of gaming.Conclusion
The findings from the study "Gaming Behaviors among Polish Students with Visual Impairment" offer valuable insights for practitioners. By promoting balanced gaming, focusing on inclusive game design, leveraging educational games, involving parents, and encouraging further research, we can create better outcomes for VI students.To read the original research paper, please follow this link: Gaming Behaviors among Polish Students with Visual Impairment.