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Unlocking the Secrets of Gaming: How Medical Students' Game Time is Influenced by Social and Cognitive Factors

Unlocking the Secrets of Gaming: How Medical Students\' Game Time is Influenced by Social and Cognitive Factors

The world of gaming is vast and complex, especially for medical students who often turn to games as a form of relaxation amidst their rigorous academic schedules. A recent study titled "Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China" sheds light on how interpersonal relations and social cognitive theory constructs like self-efficacy, self-control, and expectations influence gaming behaviors.

The Study's Key Findings

This cross-sectional survey involved 1,557 medical undergraduate students from Chongqing Medical University and Chongqing Medical and Pharmaceutical College. The study revealed that approximately 30% of the participants played computer games, while a significant 70% engaged with mobile games. The findings highlighted several crucial factors:

Implications for Practitioners

The insights from this study can be invaluable for practitioners working with students or individuals struggling with gaming addiction. Here are some ways practitioners can leverage these findings to improve their skills:

A Call for Further Research

This study opens the door for further exploration into the intricate relationship between gaming behaviors and psychological constructs. Future research could delve deeper into understanding how different types of games impact these factors or explore interventions that effectively address gaming addiction in various populations.

The study also highlights the need to consider additional variables such as age diversity, cultural differences, and the role of environmental influences in shaping gaming behaviors. By expanding research in these areas, we can develop more comprehensive strategies to support individuals in managing their gaming habits.

If you're interested in exploring the original research paper for more detailed insights, please follow this link: Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China.


Citation: Chen, L., Liu, R., Zeng, H., Xu, X., Zhu, R., Sharma, M., & Zhao, Y. (2018). Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph15081664
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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