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Enhancing Practitioner Skills with Game-Based Digital Therapeutics for Children

Enhancing Practitioner Skills with Game-Based Digital Therapeutics for Children

Mental health challenges in children and adolescents, such as attention deficits, emotional regulation issues, and anxiety, are persistent and can lead to long-term complications. Traditional interventions, including pharmacological and behavioral treatments, face limitations such as accessibility and sustainability. Game-based digital therapeutics (DTx) have emerged as a promising alternative, offering engaging, effective, and sustainable interventions.

Key Findings from the Research

A systematic review titled "Game-based digital therapeutics for children and adolescents: Their therapeutic effects on mental health problems, the sustainability of the therapeutic effects and the transfer of cognitive functions" by Choi, Yoon, and Park (2022) provides critical insights into the effectiveness of game-based DTx. Here are the primary outcomes:

Therapeutic Effects

Sustainability of Therapeutic Effects

Transfer of Cognitive Functions

Implementing Game-Based DTx in Practice

To leverage these findings, practitioners can:

  1. Incorporate Game-Based DTx: Integrate game-based DTx into treatment plans for children with attention deficits, emotional regulation issues, and anxiety. EndeavorRx, ATENTIVmynd, REThink, Mightier, MindLight, and SPARX are proven options.
  2. Monitor Engagement and Progress: Regularly track the child’s engagement with the game and monitor progress through behavioral assessments and parent reports.
  3. Personalize Interventions: Tailor the intervention based on the child’s specific needs and severity of symptoms. Game-based DTx can offer personalized and adaptive challenges that cater to individual differences.
  4. Encourage Further Research: Stay updated with ongoing research and encourage collaborative studies to explore new game-based interventions and their long-term impacts.

Conclusion

Game-based digital therapeutics offer a promising avenue for treating mental health problems in children and adolescents. By integrating these innovative tools into practice, practitioners can enhance treatment effectiveness, ensure sustained therapeutic effects, and improve cognitive functions related to mental health challenges.

To read the original research paper, please follow this link: Game-based digital therapeutics for children and adolescents: Their therapeutic effects on mental health problems, the sustainability of the therapeutic effects and the transfer of cognitive functions.


Citation: Choi, E., Yoon, E., & Park, M. (2022). Game-based digital therapeutics for children and adolescents: Their therapeutic effects on mental health problems, the sustainability of the therapeutic effects and the transfer of cognitive functions. Frontiers in Psychiatry. https://doi.org/10.3389/fpsyt.2022.986687
Marnee Brick, President, TinyEYE Therapy Services

Author's Note: Marnee Brick, TinyEYE President, and her team collaborate to create our blogs. They share their insights and expertise in the field of Speech-Language Pathology, Online Therapy Services and Academic Research.

Connect with Marnee on LinkedIn to stay updated on the latest in Speech-Language Pathology and Online Therapy Services.

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